By Richard Thomas | 18th May 2016 10:06:23I first played Minecraft in the early 1990s, a few years before it launched.
It was a bit of a hit in my teenage years, but by the time I started my career in technology, the game was pretty much dead.
As a teenager, I got a job working on a small indie game called RTE’s Super Mario Brothers.
That was a blast, and I ended up going on to work on several other games for Nintendo and EA.
My job was to write the game’s story, and write about the game.
My favourite was the game called Minecraft, where you were the creator of a small Minecraft world.
The first time I tried Minecraft was in 1998.
I thought it was amazing and loved the idea of being able to build things, but it was really hard.
I spent a lot of time in the development office and on forums, and it was a lot to keep up with.
I remember coming home one day and the first thing I did was check out my own computer to see if I had a copy of Minecraft installed on it.
I did have it, but I didn’t realise at the time how old it was.
I got a new copy of the game and started playing.
I loved it, and eventually bought a full-sized copy of it to play on the couch.
I was always fascinated by the world, and by the mechanics of the games.
I was drawn to Minecraft, so when I heard about the Minecraft community, I knew I wanted to be a part of it.
There were so many people from around the world who had been inspired by Minecraft to come up with ideas for their own games.
There was a big gap in the game world, as the first person was a male, and so there was this whole community that developed games around female characters.
It was a very diverse group, and many of us were passionate about gaming.
I think the biggest challenge was how to get the game to be playable for everyone, even if they didn’t have the time to create a game.
The most successful of these female game developers was Anita Sarkeesian, who did a series of videos about the sexism in games.
The first one, titled Tropes vs Women in Video Games, was a huge hit.
We started off as two guys and the game got better and better, but Anita got to go further than we ever had.
She got to have her own video game, and that’s when I realised there was a massive gap in games that could have the impact that she had.
I realised there were a lot more women out there that could do the work and do it well.
The women that came out of this community were incredibly talented, and they were able to create amazing things.
There’s still so much work to do.
The most important thing we can do is to continue to be part of the Minecraft team, and we have a lot going on there.
There are so many ways we can continue to support the Minecraft development, but this is where we are.
I’ve been in this industry for 10 years, and all of the major games companies have made it a priority to support their female developers.
The only thing we’re really focusing on is to get more women in positions of leadership and to encourage other women in their careers.
I’ve always been very aware of the fact that I’m in a male-dominated industry.
In gaming, I’ve always felt a bit like I had to stand up for myself, because I was an outsider.
When I was in high school, I was really struggling in school, but at the same time I was very aware that it wasn’t my fault.
I thought it wasn, but that didn’t stop me from trying.
When my parents divorced, it was hard for me to get a job, and even more so when the work I did as a child was being used as a weapon to bully me into submission.
I decided to become a game developer because I wanted my own voice to be heard.
It wasn’t a choice I made lightly, and in fact I’ve had to fight for it from the very beginning.